From idea to submit: the prompt box
Every film starts in the prompt box on the home page. You write your script, story, or idea into it; if you prefer, you attach a PDF screenplay or book with the paperclip icon — with a PDF attached, typing text is optional. The box's bottom bar lets you make the film's framing decisions before you ever submit:
- Yön (aspect) — the aspect ratio; the default is widescreen 16:9. Cinema and social-media ratios are listed; the menu itself notes that some ratios can only be produced by a few of the connected video models.
- Tarz (style) — opens the "Bir tarz seç" (pick a style) modal: film type (story film / promo), medium (animation / live action), dialogue language, and the style grid (15 animation styles, 5 live-action looks). Hovering a tile reveals an Örnek (example) button that opens a real reference clip of that style on YouTube.
- Kalite (quality) — 720p (default; fast and cheap) or 1080p.
- Diyalog (dialogue) — automatic, with dialogue, narrated, silent, or fully silent.
- Süre (duration) — default 1 minute; presets or any custom length from 1 to 240 minutes.
- Otomatik / Manuel (automatic / manual) — the switch that answers who writes: in automatic the AI writes the screenplay end to end; in manual you start with an empty editor, and typing an idea is not even required.
When you press Gönder (submit) — a sign-in window opens first if you are not logged in — the request goes to the server; the screen switches to a loading view that cycles through production stages like "preparing character prompts… building the scene plan…", and once the film exists you land directly in the editor. You will find all your films later on the Films page as a card grid; cards that are not ready carry a "producing" or "error" badge. Every detail of this stage is in the "Home page and film creation" article.
The editor and how the screenplay gets written
Once the film exists you land in the full-screen editor: the project bar on top, the character–location–asset drawer on the left, the selected shot's editor in the center, and the time-scaled scene strip with the audio lanes at the bottom. On the automatic path, screenplay generation starts by itself; the production status bar above the strip narrates what is happening live — a stage name like "writing screenplay: SCENE 12…", the number of shots written, the minutes, and an estimated time remaining when available. Scenes flow into the strip as cards while they are written; the last card carries an orange "writing" glow. When generation finishes, balloons fly and a completion sound plays. Duraklat (pause) on the bar stops generation; a paused film never resumes on its own — even after a page reload — only Devam et (resume) picks it up where it left off.
On the manual path, that same band instead shows "you can build the screenplay yourself or have the AI write it" and an AI ile yaz (write with AI) button: you can type your idea and hand the whole screenplay to the AI later. If you want to see the screenplay as a document and edit it by hand, Yazar modu (writer mode) opens it as a classic typeset white A4 page: you click straight into scene headings, action paragraphs, and lines of dialogue and type; edits collect in a draft first, become permanent in one go with Kaydet (save), and the prompts of shots whose text changed are updated in the background. The full timeline is covered in the "Timeline" article; the page view in the "Writer mode" article.
The cast: characters, locations, assets
While the screenplay is being written, the film's parts appear on their own in the drawer on the editor's left: cards form under the Karakterler (characters), Mekanlar (locations), and Varlıklar (assets) tabs with a "designing…" spinner on them. Every frame of the film is drawn from these references, which is why batch shot generation stays locked — listing the missing names — while any character or location design is unfinished.
- The + in the list header adds your own item: by writing a name and a thorough prompt, or by uploading and cropping your own photo via "Görselden oluştur" (create from image).
- A card's pencil opens the full-screen Board modal: the main image (hero) is generated or redrawn, and "Prompt ile düzenle" (edit with a prompt) changes the existing image by words while preserving its pixels. Every attempt collects as a take; returning to an older take is free.
- Characters and assets get a single wide character board (model sheet); locations get individual looks for time of day, weather, and lighting. If you want, an approved hero can be converted to a 3D model for a one-time fee, and a voice clone can be set up for a character with a consent declaration.
- Toplu üret (batch generate) closes out all missing heroes and boards in one move; the menu shows the count and total price, and the job keeps running in the background even if you close the progress modal.
Once an item has been used in a rendered shot it locks: its fields become read-only and existing images can no longer be regenerated — the face that appears in the film is now protected. Details in the "Entity drawer" article.
Shot by shot: stills and videos
Every shot passes through a three-step pipeline: Senaryo (script) → Görsel (still) → Video. You click a card in the strip to select the shot; the editor opens that shot's tabs. The tabs unlock in order: the still tab won't open without script text and a location, the video tab won't open without a start frame.
- In the Senaryo tab you mark the location and the cast and write what happens in the shot. Leaving the tab is the "I'm done writing" signal: the image and video prompts plus camera-and-light settings are derived from your text for free — an existing prompt is never overwritten.
- In the Görsel tab the start frame is produced: you pick shot technique, camera angle, lighting, lens, and the image model. Next to the generate button, the exact amount that will leave your wallet is shown before you press. Every attempt collects as a take; going back to an older one is free.
- In the Video tab you pick camera movement, duration (4s / 6s / 8s), and the video model, then press Video üret (generate video). While it runs you see progress, the name of the model at work, and a Durdur (stop) button; when the clip finishes it plays on loop with a like/dislike vote and a variation strip.
If you don't want to work shot by shot, Tümünü üret (generate all) in the left gutter batch-produces every missing still and video in film order. The confirmation window that opens before anything runs shows the full price of both options side by side: "everything", or "storyboard only (animatic)" which produces just the stills for a watchable preview without spending on video. The batch runs while the browser tab stays open — the confirmation text says so explicitly. You follow progress through the cards' corner badges: a spinning wheel means generation is running, a blue dot a new take you haven't seen, an orange chain a stale continuation frame (refreshed via the user-approved Güncelle (update) flow), and a yellow counter means findings that failed the quality checks. Details in the "Shot editor" article.
Sound: dialogue, music, effects
Three audio lanes sit under the timeline: dialogue, music, and effects. Clips live on the same time axis as the shots — a line spoken at 00:08 sits directly under the shot playing at 00:08.
- Klip ekle (add clip, +) in a lane's header drops a draft clip at the playhead and opens the edit window. For dialogue you pick the speaking character (or leave the narrator) and write the text; the price label updates live with the text length. Music and effect clips are generated from a description and a target duration. If you close the window without generating, the draft vanishes — nothing was saved.
- A generated clip appears in the lane as a waveform and is edited right on the lane: drag to move it, trim or extend from its edges, and use the right-click menu to edit, duplicate, split at the playhead, mute, or delete. Volume, fade-in/out, and stereo position are set in the window. Regenerating never deletes the old audio; it adds a new attempt to the "Sürümler" (versions) list.
- Tümünü üret (generate all) in a lane's header produces every clip in that lane that has no audio yet, in one go, behind a confirmation window that shows the total price.
In speaking shots, the mouth is additionally synced to the actual dub underneath: the waveform icon on the scene card opens the Ağız senkronizasyonunu çalıştır (run mouth sync) flow; the confirmation window shows the token price, the result is added as a new take without deleting the current one, and if the engine finds no mouth the tokens are refunded. Details in the "Audio lanes" article.
When something goes wrong: Fixer and undo
When things go wrong you have two safety nets. The first is undo: every edit in the editor reverses with the Geri al / Yinele (undo / redo) pill (⌘Z / ⌘⇧Z), and the pill names what will be undone ("undo: scene deletion"). A deleted scene comes back complete — with its media and its paid audio clips — without paying again.
The second is Fixer: the AI'a danış (ask the AI) tab in the left drawer (the pill of the same name above the shot editor opens the same place) opens a chat panel bound to the selected shot. You write what's bothering you (up to 500 characters); Fixer examines the scene and its neighbours, makes a diagnosis, and calls tools to fix it. Every step that spends money or changes something arrives as a confirmation card carrying the action's name, its rationale, and the server-computed price — nothing happens until you press Onayla (approve). For many small fixes you can switch on auto-approve; deletions and starting generation are still always asked. The work continues in the background even if you close the panel; incoming replies pile up on the tab icon.
Quality control leads to the same door: the yellow counter badge on a scene card lists the findings that failed inspection, and the Düzelt (fix) button in that window hands the findings to Fixer as-is — if you approve, the shot is regenerated and the warning clears itself after a clean run. Production errors are also written permanently to the "error history" tab of the project info window. Details in the "Fixer and sharing" article.
Watching, sharing, and the team
Once the film reaches the maturity you want, you watch it inside the editor: the space bar plays/pauses, and clicking and dragging on the ruler takes you to any moment. To show it to others you open Paylaş (share) in the top bar (only the project owner sees it), flip the "public link" switch, and copy the watch link; you can add a password if you like.
Whoever opens the link lands on a watch-only page: play/pause, a seek bar, an episode menu for series, fullscreen, and replay when the film ends. A signed-in viewer can use Not bırak (leave a note) to pin a note to the exact second of the film; notes appear as ticks on the team's watch-page timeline and reach the owner's email and notification bell. The Yerleştir (embed) button copies an iframe snippet to the clipboard for embedding the film on your own site — embedding only works for public, unpassworded films.
To work together, you send invitations by email from the Ekip (team) window in the top bar, choosing a role: editor, commenter, or viewer. The invitee accepts with Kabul et (accept) in the notification bell on the home screen and is routed to the page their role allows — editors to the editor, viewers to the watch page. In team projects, all production spending is charged to the project owner's balance. Details in the "Fixer and sharing" article.
Export: the film as a file
For a file you can hold on to, the İndir (download) button in the top bar opens the export window. You see three rows: screenplay (PDF), video (MP4), and — where the feature is enabled — an edit project (Premiere / EDIUS).
For the MP4 you first choose your tier: resolution (720p / 1080p / 4K), an engine above 720p (economy / cinematic pro), the optional "cinematic tone" and "smooth motion" switches, and delivery options for subtitles, separate audio stems, and broadcast loudness. Below your selection the price is shown in both dollars and tokens. Oluştur (create) queues the job on the server — this one does not depend on your tab. The window turns into a live panel: a progress bar, "spent / estimated" amounts, and a Durdur (stop) button.
When the job finishes, that tier becomes "already ready — free download"; downloading the same file again costs nothing. If you later change the film, an "your download is out of date" warning appears with two options: re-render the latest version (paid) or download the previous one. If your balance runs out the job drops to "paused" and the top-up window opens. Details in the "Export and account" article.
What you pay for: tokens and price display
runime's unit of spending is the token, and the rule is simple: every generation that spends money shows its price before you click. Your balance is always visible next to the billing row in the account menu; the account section in the editor's left panel also shows remaining tokens with a ring gauge, right inside the film.
- For stills and videos, the price sits on a label right next to the generate button, in dollars and tokens — the exact amount that will leave your wallet.
- For batch jobs — Tümünü üret (generate all), lane-wide audio generation, mouth sync, export — the total price is shown in a confirmation window that opens before anything starts; none of them begin without your confirmation.
- In Fixer, every money-spending step arrives as a confirmation card carrying the server-computed price.
- Writer-mode AI assists run on small flat token fees; the price is not shown in advance there, and tokens are refunded automatically on technical failure.
- Free: returning to an older take, duplicating a scene, undo (including deleted paid audio), deriving prompts from your script text, re-downloading a finished file, and read-aloud.
- Refunds: when the mouth-sync engine finds no mouth, when you stop an in-flight image request during a batch run, and when a job overruns at the provider — tokens come back, and the finished result is collected free later.
When the balance runs out, generation stops and the top-up window opens by itself; permanent management lives on the "subscription and balance" page (plans, extra token packs, and a film cost calculator), and every token movement lands in the "usage history" ledger. In team projects the bill always goes to the project owner. On the free trial, your first film is written at roughly 1 minute regardless of the duration you pick — a limit stated exactly where you make the choice, in the duration menu. Details in the "Export and account" article.