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Languages (English and Turkish)

runime speaks two languages today: English and Turkish. The site opens in whatever language your browser is set to, and you can generate your film's dialogue in the language you write in. This article explains how the interface language is chosen, how to switch it, and how the language of your spoken dialogue works.

On this page

runime opens in your browser's language

When you first visit, runime reads the language preference your browser sends and shows the whole site in that language. If your browser is set to Turkish, you land on a Turkish interface; if it's set to English (or any language we don't yet support), you get English.

This happens on the server before the page is drawn, so the correct language is there from the very first moment — there's no flash of the wrong language and nothing to click.

Switching the language yourself

You're not locked into your browser's choice. In the top bar there's a small language button (the "languages" icon). Tap it and a "Select language" panel opens listing English and Türkçe, with a check next to the one you're using. Pick the other and the interface updates right away — no full page reload.

Your choice is remembered for future visits and takes priority over your browser's setting, so once you've picked a language runime keeps using it until you change it again.

Generating dialogue in your language

The dialogue language is separate from the interface language — it's about the words your characters actually speak on screen, and it is not limited to the two languages the interface ships in.

The language control next to the prompt box offers Turkish, English, Spanish, German, French, Italian, Portuguese, Russian, Arabic, Japanese, Korean, Chinese and Hindi. Pick one and it holds: the screenwriter writes every spoken line in it (and any sign, letter or label that appears in shot), and the voices are generated in that language rather than an accented reading of another one.

Left on Auto, runime follows the language you wrote your idea or script in — write in Turkish and you get a Turkish film, write in English and you get an English one. Because that follows your own text, you can move between languages from project to project without changing any global setting.

What's translated

Language support isn't just the home screen. Menus, buttons, the creation options, the documentation, the FAQ, the changelog and even each page's title and description are all provided in both English and Turkish, so the experience stays consistent as you move around the app.

Two deliberate exceptions. The legal documents — Terms, Privacy, Cookies, Copyright and the explicit-consent notice — are written and kept in English, which is the product's primary legal language; the Trust page is the one that is published in both. And a few pieces of the editor are still Turkish whatever your interface language: the AI model option names and the per-film licence report in the project info panel.

We currently ship two interface languages, English and Turkish, and English is the safe fallback whenever your browser asks for something we don't support yet. More languages can be added over time. Note that this is separate from the language your film speaks — see the section above; that list is much longer.